No need to worry anymore about not achieving a high KD in my Call of Duty 2023 Modern Warfare 3 (COD20) !

Kill-to-Death Ratio (KD) has always been a controversial topic in multiplayer shooting games. On one hand, high-skilled players compare their stats to showcase their abilities, while on the other hand, casual players emphasize the enjoyment of the game. So, how does Call of Duty: Modern Warfare 3, a multiplayer-focused game, approach this issue?

Firstly, let me clarify that I'm decent at COD, at least not a burden to my team. In previous Call of Duty games, I managed to maintain a positive KD ratio, which I thought was quite good compared to those young players.

However, something felt off when playing Call of Duty: Modern Warfare 3. My performance seemed better than before, and I consistently achieved unusually high KD ratios—I've never been that good before.

Later, I discovered the reason behind it. Treyarch seems to have altered the game's scoring system. Particularly, they now count assists as kills. Take a look at this clip:

The footage is a bit blurry, but in this moment, it wasn't me who landed the kill shot on player Powerman1469, but my teammate did. However, based on the data, it's evident that I was credited with the kill.

In reality, we both got the kill. Look at the scoreboard:

You can see that the left team scored three points, but the total number of kills is four because my assists are also counted as kills. Although the extra kill doesn't contribute to our team's score, it significantly enhances the players' sense of engagement.

This change has made us novice players less frustrated. In the past, playing COD often resulted in moments of being annihilated by opponents and bombarded by airstrikes from above. After a match, seeing a 0.3 KD ratio was truly heart-wrenching.

However, when playing Call of Duty: Modern Warfare 3, not only do assists make the score look better, but also the prompt that appears when achieving an assist brings about a satisfying feeling. Not to mention the full kill reward points received through assists, unlocking streak bonuses such as reconnaissance drones or supply drops—a great value indeed!

Of course, from a player's perspective, the new assist/kill scoring mechanism doesn't bring about significant changes in the overall statistics. The game merely shifted the data threshold. What used to be considered an acceptable KD ratio of 1.0 could now be seen as quite poor, as players' average KD ratios might have increased to 1.3 or even 1.5.

ok, this is cod easy lobby ? No, i think it's not !

Destiny 2 follows a similar mechanism in tracking kills and assists. If you boast about having a 1.0 KD ratio, you'll definitely get laughed at. I believe the same phenomenon can be observed in Call of Duty: Modern Warfare 3. But at the end of the day, why should we get so fixated on data when playing a game? Just enjoy the experience!